Human-computer interaction research in this corpus clusters around three interlocking challenges: making AI systems interpretable and controllable for human oversight, designing interfaces that account for how people actually use information rather than how systems present it, and building workflows where AI augments human judgment rather than replacing it. Interpretability-focused work spans concept bottleneck models for decision support, trace-graph systems for auditing agent workflows, and uncertainty-to-action visualizations that make the reasoning path explicit; these papers share a methodological commitment to user studies measuring actual decision quality or task performance, not just comprehension or preference. A second cluster addresses the evaluability gap between system output and human understanding, evident in work on translation quality assessment, LLM performance on educational instruments, and screen reader access to document interfaces, where controlled experiments reveal misalignments between what users perceive (readability, confidence, mental models) and what systems deliver (fidelity, construct validity, knowledge retention). A third thread examines multimodal and embodied interaction, listening behaviors in AI clones, emotion-aware dialogue systems, motor signatures in social adaptation, where adding channels beyond text or single modalities measurably improves rapport, empathy perception, or diagnostic sensitivity. Across these clusters, the methodological pattern is consistent: user studies with behavioral or performance measures (not surveys alone), careful attention to task context and expertise effects, and explicit acknowledgment of boundary conditions under which methods succeed or fail. Several papers also flag practical deployment constraints, alert fatigue, workflow fit under high volume, identity resolution reliability, grounding design choices in feasibility rather than capability alone.
Cole Brennan
Showing of papers
Spreadsheet formulas can refer to rectangular ranges of arbitrary size. When a user changes the structure of a referenced table, the spreadsheet system updates the references to refer to a new range. Unfortunately, this new range may differ from the user's expectations, introducing bugs in spreadsheets. We describe a user study showing that standard reference semantics are error-prone, resulting in significant risk to users. We introduce Kale, a prototype system that eliminates the risk of inserting these kinds of bugs by restricting the kinds of references that can be expressed. We show that Kale can be used effectively by users to complete tasks that are error-prone in traditional spreadsheet systems. Finally, we describe a corpus study that evaluates the extent to which the reference restrictions in Kale might have implications on users.
Adverse drug reactions (ADRs) are a major, largely preventable source of patient harm. In high-income settings, electronic health records store a patient's allergy history and warn prescribers when a contraindicated drug is ordered; in rural Bangladeshi public hospitals no such record exists for outgoing patients, a single physician may see on the order of one patient per minute, and a patient's history of severe reactions does not survive between visits. This paper proposes and outlines the evaluation of a lightweight, smartphone-based safety-check system for this setting. At registration a soft identifier (a phone number) is recorded; after the physician writes a prescription, its image is captured, the brand names are resolved to active ingredients using national drug references, and the ingredients are matched against the patient's recorded severe reaction history. The system is retrieval-based rather than predictive, and is silent by default, raising a flag only for high-risk matches a design grounded in the alert-fatigue literature. We frame the work as a feasibility study: we describe the proposed framework and an evaluation plan measuring workflow fit under high volume, usability, identity-resolution reliability, and retrospective detection of known reaction cases. We explicitly do not claim a clinical-outcome effect, which the low base rate of severe events places beyond a single-site feasibility study.
Blind and low-vision (BLV) users are increasingly engaging with large language model (LLM) interfaces to access documents, but it is unclear how such systems support or hinder their ability to build interconnected knowledge. To examine this gap, we compared a Question-Answer Interface (QAI) that supports open-ended conversational inquiry, with a Document Interface (DI) based mostly on traditional structured text document navigation. We recruited 16 BLV screen reader users where they used both interfaces to explore two fictional worlds. Data from interaction logs, concept maps, decision-based tasks, and semi-structured interviews provide comparative insights into how interface design supports knowledge construction. Findings show that participants visited more distinct documents with the DI and formed larger and more correct mental models with the DI than with the QAI. They were also more able to apply knowledge they had gained. Simultaneously, many still preferred the QAI and often estimated that they had explored more, formed better mental models and applied their models better when acquiring the information with the QAI, despite this not being the case. Our analysis suggests possible interface design reasons for these differences and highlights some of the risks introduced by using question-answer interfaces to access information spaces.
Concept Bottleneck Models (CBMs) are interpretable-by-design neural networks that detect human-understandable concepts from the input and use them to generate predictions. By allowing users to inspect the concepts underlying a prediction and explore how predictions change under alternative concept configurations, CBMs have emerged as one of the most prominent approaches to supporting human-AI collaboration. However, user studies investigating their actual effectiveness as decision-support systems remain limited. We present two large-scale user studies (N participants = 705, N observations = 6,959) evaluating how concept-based explanations and user interventions on the model's concepts affect the performance of the human-AI team in two distinct binary classification tasks. Our results show that CBMs, and particularly their interactive component, can improve human-AI team accuracy relative to both unaided human performance and performance with non-interpretable AI support. However, these benefits emerge only under certain conditions: classification tasks perceived as difficult, easily identifiable concepts, and active interaction with the model. We also discuss how inaccurate concept detection may undermine users' trust in the model. Overall, this work provides practical guidance for the deployment of CBMs as effective decision-support tools.
In serious illness, human surrogates often struggle to accurately predict patient preferences (68% accuracy), causing decision conflict. Personalized Patient Preference Predictor (P4) agents offer a potential solution, but prior prototypes treat values as static ratings, ignoring the contextual, situation-dependent nature of medical choices. Grounded in the 'logic of care', we present P4-DT (Dilemma Training), a P4 agent that constructs a patient decision policy by engaging users with varied medical dilemmas, eliciting individual preference reasoning through bi-directional training. In a study with 12 patient-surrogate dyads, P4-DT predicted patient treatment choices with 81.7% accuracy, significantly exceeding chance (OR = 5.61 [2.03, 15.51], p < .001) and outperforming both unassisted surrogates (55.0%; OR = 3.67 [1.59, 8.47], p = .002) and surrogates assisted by P4-DT (61.7%). Comparative prompt analyses showed that incorporating contextual scenario decisions and open-ended text improved accuracy by 15.0 percentage points over initial values ratings alone. We discuss implications for further testing and designing of context-aware AI agents that embody richer human experience to partner in complex decision-making.
Prehospital stroke assessment aims to accurately identify stroke symptoms and make rapid decisions through standardized procedures within an extremely narrow time window, thereby saving valuable time for subsequent treatment. In clinical practice, FAST-based scales are widely used for prehospital stroke assessment by issuing instructions that guide subjects to perform specific actions to screen facial, arm, and speech functions. However, in home and community settings, non-clinical users often encounter challenges such as inaccurate descriptions, incomplete symptom observation, and difficult operational procedures, which may lead to inaccurate or biased assessment results. To address these challenges, this paper presents StrokeGuard: a multi-agent guided system designed for prehospital stroke assessment that makes mobile FAST screening more standardized and executable. Specifically, to overcome the limitations of traditional single-agent systems in terms of procedural fault tolerance and user guidance capability, StrokeGuard adopts a dual-channel agent mechanism that separates formal assessment (i.e., facial palsy, arm weakness, speech impairment) from procedural support (e.g., step prompts, error correction, and real-time feedback). It guides the assessment process through multi-agent collaboration, dual-channel interaction, state-machine control, and stage-local fallback recovery mechanisms. Stage-specific scoring is delegated to constrained pretrained video assessment modules, while evidence source records are integrated with structured report generation. The user evaluation uses MATES-9, an exploratory scale for measuring user experience in multistep AI-guided tasks. In a simulated prehospital scenario, StrokeGuard improves the MATES-9 total score over a paper FAST-style form by 10.83 points, corresponding to a 23.8% relative increase.
Modern scientific facilities and instruments generate datasets at scales that are difficult for individual researchers to discover, access, and explore. Although many datasets are publicly available, using them often requires familiarity with repository organization, data formats, multiresolution structures, and visualization parameters. We present WebVisus, a constrained and resource-aware multi-agent system for discovering and autonomously exploring remote, multiresolution scientific datasets. Given a natural-language research question, WebVisus identifies the user's intent and launches an autonomous exploration agent that examines slices, volumes, and timesteps while adapting data resolution and retrieval quality to available client memory and computational resources. This design supports progressive exploration without complete dataset downloads or manual configuration of low-level visualization parameters using natural languages. We report the system architecture, constrained agent protocol, resource-aware access mechanism, and case studies evaluating autonomous visual exploration and resource-aware agentic access across scientific datasets.
Rising global demand for mental health support creates significant service delivery challenges, with asynchronous email counselling serving as a crucial low-threshold channel for accessing care. This paper presents CAIA, a co-designed AI-based tool suite that demonstrates responsible AI integration into counselling practice through seven LLM-driven functions enhanced by retrieval-augmented generation. A field evaluation involved 34 professional counsellors conducting authentic sessions with trained student counsellees (36 threads, 321 messages, 1,257 AI outputs). User behaviour analysis confirms substantial adoption, revealing that professional autonomy and information accuracy are decisive for sustained acceptance, with counsellors particularly valuing interpretive functionalities that provide new perspectives and stimulate professional reflection.
Large language models are increasingly consulted at moments of distress, yet single-turn benchmarks neither test sustained exchanges nor distinguish between users. We built a personality-aware evaluation in which four widely used models advised several synthetic help-seekers, each given a psychometrically specified profile, in an acute crisis: a caregiver learning of a relative's dementia diagnosis. Auditors blind to the profile prompt recovered the specified bands from dialogue alone with high agreement on every instrument (ICC(2,4) = 0.91; 0.79-0.96 by instrument; band-score r = 0.78), as expected for the Big Five but equally for coping style, coping self-efficacy, resilience and reactance, which the lexical approach never covered. Such evaluation therefore reaches beyond the Five Factor Model to motivational, regulatory and self-appraisal dispositions. The four models were not distinguishable on emotion stabilisation and failed alike, sharing three modes: verbosity, a talk-to-listen ratio above one, and problem-solving before the situation had been explored.
Algorithmic solver effort is often assumed to align with perceived puzzle difficulty, but this assumption is rarely tested against human solving data. We evaluate this assumption for Nonograms, a popular logic puzzle similar to Sudoku in which numeric clues along each row and column determine a unique solution grid. We formulate Nonograms as a constraint satisfaction problem and solve them using existing SAT solvers. We then conduct a user study in which we collect data on both participant interactions and reported difficulty. We find that neither participants' reported difficulty nor their behavioural signals correlate meaningfully with SAT solver metrics; however, we find evidence that expertise moderates the relationship between solver metrics and reported difficulty. In this process, we uncover distinct, recurring solving strategies that indicate human preference for complex propagation, diverging from solver-measured complexity.
AI clones that imitate a specific person typically reproduce what the person says and how they sound, but not how they listen. We investigate whether adding multimodal listening behaviors gives such a clone more presence and authenticity. We integrated verbal backchannels and head nodding, driven by real-time prediction models, into an AI clone equipped with voice cloning and LLM-based responses. In a within-subjects study (N=35), adding these behaviors significantly improved the perceived attentiveness of the avatar, the sense of talking with the real person, and the feeling of co-presence. These results indicate that AI clone fidelity should extend beyond voice and response content to include interactive listening behavior.
Artificial intelligence (AI) systems are increasingly used across domains to provide personalized information, recommendations, and decision support. However, in some contexts, AI-generated information may not be suitable for direct delivery to the final recipient. Instead, it may need to be interpreted, adapted, and communicated by a human who understands the recipient's needs, emotional state, and situational context. Human-AI interaction research has given less attention to situations in which a more knowledgeable human acts as an intermediary between an AI system and a less experienced or less informed recipient. We introduce the human-mediated AI guidance framework and explore it through Ready Together, an AI-supported family emergency preparedness system in which parents mediate AI-generated content for their children. The system is designed to provide personalized guidance and support parents in making emergency preparedness more interactive and understandable through guided activities and family-centered learning. The system design was informed by a qualitative, design-oriented research process involving semi-structured interviews and co-design activities. Findings identified challenges in family emergency preparedness, including difficulty discussing emergencies with children, uncertainty about providing appropriate explanations, and a preference for interactive learning activities. These findings informed the design of an interactive prototype, subsequently evaluated through a pilot study and a heuristic evaluation. Participants responded positively to the personalized recommendations and practical activities. Preliminary findings suggest that human-mediated AI guidance may support context-sensitive family preparedness while preserving parents' responsibility for interpreting, adapting, and communicating AI-generated information.
Large language model (LLM) agents can now carry out long-horizon technical workflows involving complex tool use, code execution, file edits, and generated artifacts. As agents do more work faster, the productivity bottleneck shifts from producing outputs to auditing whether those outputs are correct and trustworthy. Agent observability systems make fine-grained execution events visible, but visibility alone still leaves reviewers to reconstruct which actions, artifacts, and validation steps matter for a particular conclusion. We introduce LEDGER - Layered Evidence and Decision Graphs for Execution Review, a tracing and review system that builds layered trace graphs over observed agent sessions. LEDGER preserves Trace Records while grouping them into Evidence Nodes and Workflow Nodes, representing artifacts as evidence anchors, and adding typed semantic edges that connect claims to supporting actions, artifacts, and checks. Through data-analysis and coding examples, we show how the resulting traces expose workflow decisions, artifact lineage, repair steps, validation coverage, and claim-support paths for evidence-centered audit.
Evaluating interaction quality in real-world HRI is an important challenge. If interaction quality can be estimated reliably, the results can be used to improve dialogue strategies and ultimately enable robots to adapt their behavior autonomously. However, existing automatic evaluation methods have been developed primarily in controlled laboratory settings, and it remains unclear whether they can be directly applied to real-world environments, where users are free to disengage and multi-party participation may arise naturally. In this study, we investigate the automatic estimation of third-party-rated rapport scores using 62 sessions of multimodal recordings collected in a Japanese drugstore. We compare zero-shot LLMs, pretrained text, audio, and visual models, and their prediction-level fusion. The results show that, in real-world HRI, zero-shot LLMs achieve strong performance, while audio and visual models tend to provide complementary information. In particular, Gemini 2.5 Flash performs strongly as a single model, and a fusion model combining Gemini (text) with HuBERT and V-JEPA performs best overall. Further analyses showed that estimation performance varied across interaction-duration and group-size conditions. These findings suggest that rapport estimation in real-world HRI requires evaluation and model design that account for contextual variability beyond that assumed in laboratory settings.
Readable AI output can leave an evaluability gap: even when the source is shown, an overall-quality judgment may not reflect what an output preserves. We investigated how source-text condition and output rendering relate to perceived translation quality, and how output and system appraisals relate to trust and stated disclosure willingness in a plain-text interface. A focal 2 * 2 comparison (N=306) using TransLingo examined simple generated narratives and complex literary-philosophical prose alongside LLM-generated readability-oriented outputs and researcher-revised fidelity-oriented outputs. A descriptive stimulus audit indicated greater source retention in fidelity-oriented outputs in both source-text conditions. Factorial analyses showed a significant rendering-by-source-text-condition interaction in perceived quality. Participants rated fidelity-oriented outputs higher than readability-oriented outputs for the simple narratives, whereas no reliable rendering difference emerged for the complex prose. A corresponding source-condition-dependent pattern was observed for perceived intelligence, agency-oriented anthropomorphic attribution, and task-performance trust. A separate theory-ordered appraisal-structure SEM characterized concurrent associations among perceived quality, perceived intelligence, agency-oriented anthropomorphic attribution, task-performance trust, and stated disclosure willingness across six domains, with task-performance trust as the proximal correlate of stated willingness. The observed rating pattern distinguishes source access from source evaluability: for the complex stimuli, displaying the source did not ensure that one overall-quality rating reflected differences in retained content. It also separates support for evaluating translation output from data-handling support for decisions about what personal text to entrust to a system.
Large language models are pushing data science toward increasingly autonomous and agentic workflows, with recent systems already supporting multi-step and long-running analyses. As these workflows become more autonomous, conventional interfaces no longer provide adequate support for two critical requirements: observability for understanding an agent's evolving reasoning and evidence, and steerability for redirecting low-value directions or deepening promising ones during execution. Existing interactive approaches improve process visibility and open intervention points, but they remain largely designed for discrete, turn-by-turn exchanges rather than the parallel branches and evolving decision structures of long-running agentic analysis. We study this need as interactive oversight in long-running agentic data analysis and present AdaLens, an interactive system for monitoring and steering ongoing runs. AdaLens combines a storyline-based representation that unifies analytical plans, execution progress, intermediate findings, and data-column involvement with steering interactions grounded in these analytical elements for directional guidance and execution control. We evaluate AdaLens through two case studies and a user study, examining how it supports analysts in monitoring and steering long-running agentic data analysis.
Background and Context: Question and inquiry are integral parts of knowledge seeking and learning. Despite their importance, students tend not to ask enough questions in the classroom. However, studies have shown that students interact extensively with generative AI systems for learning and problem solving. Objective: In this paper, we seek to better understand the types of questions that students ask AI systems, and how those questions evolve during problem solving and across tasks. Method: We use the Graesser et al. taxonomy to classify students' inquiries into 18 types. We develop a few-shot learning approach to automatically classify students' interactions with AI into these categories. We use this system to analyze 830 interactions of CS2 students across two programming tasks. Findings: Our results suggest that a small subset of question types accounts for the majority of student inquiries, and that the types of questions students ask change substantially as the task progresses.
The rapid development and growing deployment of large language models (LLMs) have made it increasingly important to understand their capabilities. A common approach is to evaluate LLMs using assessment instruments originally designed to measure skills and competencies in humans, such as standardized exams, and to use performance on these instruments as evidence for generalizable claims about LLMs' underlying abilities on the same skills the assessments are intended to measure in humans. However, from a validity perspective, such inferences require that the relationship between observed performance and underlying constructs established for humans also holds for LLMs. In particular, a necessary condition for transferring score interpretations is similarity in the latent structure of responses to the assessment. In this study, we examine whether this condition holds in two educational contexts: high-school chemistry and a quantitative reasoning section of a university entrance exam. Using a case study design, we compare human response data with responses generated by six multimodal LLMs. Our analytical approach combines exploratory factor analysis, factor congruence, and resampling to assess latent structure similarity across human learners and LLMs. Across both instruments, we find systematic differences between human and LLM factor structures, showing evidence that the analyzed assessments may not measure the same constructs for humans and LLMs. These findings call into question the validity of evaluation practices that use educational assessments to make claims about AI capabilities.
Generative Artificial Intelligence (GenAI) can produce high-quality essays, code, and design artefacts, challenging the validity of conventional assessments that rely on single-point submissions and product-only grading. This paper proposes a design framework called "Dynamic Evidence Collection Ecosystem" that shifts assessment toward continuous, authentic, multi-source evidence of student learning over time. The framework collects process evidence through iterative artefacts, design logs, activity rounds, self-reflection, and peer collaboration, supported by an AI-enabled layer for learning analytics, formative feedback, and transparency. The approach is grounded in recent assessment-redesign scholarship in AI-rich contexts and aligned with contemporary views of authenticity in assessment. This paper builds on the hypothesis that academic integrity is strengthened when it is treated as an assessment design rather than as an AI detection problem. The tools have limitations and risks of use that carry academic penalties. This paper presents an implementation scenario to support institutional adoption.
Recent advances in large language models have enabled a new class of agentic data science systems that allow users to complete complex data science workflows through natural language. Although these systems can significantly reduce manual effort, it remains difficult to diagnose their behavior and steer the reasoning process when failures or unexpected outputs occur. We present MUSE, an interactive meta-agent that enhances user understanding and control of agentic data science systems by (1) dynamically restructuring low-level execution traces into multiple semantic levels that support navigation from high-level overviews to low-level implementation details; (2) enabling users to reference specific workflow steps in context to ask grounded questions, provide feedback, and revise problematic steps without manually locating relevant execution history; and (3) supporting mixed-initiative steering by surfacing suspicious steps for inspection, scaffolding the repair process, and translating user repair intent into contextualized instructions for the underlying agent. In a between-subjects study (n = 15), MUSE improved task efficiency and increased users' confidence in understanding and steering agentic data science workflows.
Debate is a structured form of persuasive communication that trains argument construction, rebuttal, oral delivery, and audience awareness. These skills are valued in education, language learning, and professional communication. Recent AI debate systems and LLM-based judges have advanced argument generation and debate evaluation, but most remain text-centered and rarely support learners through a complete multimodal practice experience. We introduce PolyDebate, a game-orchestrated multimodal system for English debate practice and evaluation. PolyDebate guides learners through staged one-on-one (1v1) debates with an AI opponent, while skill cards, props, and coins make persuasive strategies explicit and turn practice into a game-like interaction. During each session, the system captures learner speech and visual delivery evidence, generates context-aware opponent responses, and produces rubric-informed stage-level and overall feedback. PolyDebate is available as both an immersive Unity 3D game version and a web platform version that share the same workflow and evaluation services. Four studies covering AI opponent quality, evaluation coverage, AI judge feedback, and user perception show that PolyDebate brings debate interaction, gamified scaffolding, multimodal assessment, and structured feedback together in a practical workflow for debate skills practice. The demonstration video is available at https://youtu.be/mHwBG1_8Ebk.
Artificial intelligence systems often disclose uncertainty, yet they rarely make clear what response that uncertainty should trigger. Most uncertainty visualizations encode uncertainty in model outputs, leaving users to discern the most appropriate course of action. A second region of the design space--uncertainty in the decision process itself, including how multiple uncertainty conditions compose into an oversight response-- remains comparatively underexplored. We address this gap with two coupled contributions. First, we introduce an uncertainty-to-action binding framework that composes multiple uncertainty conditions into a single oversight response under a precedence policy with a contextual safety modifier. That response concerns whether and how an AI-supported decision may proceed, not the substantive domain decision itself. Second, we present ActionCue, a process-transparency visualization that renders that composition explicit. We demonstrate the approach through a three-way comparison with confidence-only and data-level uncertainty displays, using worked cases from healthcare, credit assessment, and disaster forecasting. Together, the framework specifies how uncertainty conditions are resolved into an oversight response, and the visualization makes that resolution inspectable rather than implicit.
The qualitative research methodologies that underpin consumer-insight generation - the KJ method, Grounded Theory, and Thematic Analysis - share a structural constraint: the cognitive processing capacity of the human analyst. Replication research further shows that conclusions vary substantially across analysts analyzing identical data (analyst bias). This paper proposes Computational KJ-Ho (the Kawakita Jiro method), a theoretical framework that computationally realizes the KJ method's epistemology - letting structure emerge from the data itself without imposing the analyst's preconceptions - an orientation we term "analyst-bias-free." The framework employs a domain-specialized LLM built through continued pre-training (CPT) on a marketing-research corpus and supervised fine-tuning (SFT) on expert-curated insight pairs, organized as a three-layer architecture: data structuring, insight extraction, and strategy generation. Two preliminary studies in the Japanese marketing context support the necessity of CPT-based domain specialization. The paper makes five contributions: (1) a theoretical integration of the KJ method, Grounded Theory, and Peircean abduction into a single epistemological commitment of data-driven explanation generation; (2) a three-layer architecture leveraging domain-specialized embeddings for cross-interview analysis; (3) two novel evaluation metrics, InsightExtraction-F1 and MarketingQA; (4) explicit engagement with the WEIRD problem, centering a non-Western methodology; and (5) five practice-derived problem formulations from nearly three decades of marketing-research practice, translated into design requirements. The human analyst retains a supervisory role. This is a concept paper presented ahead of empirical validation.
Empathetic social robots should respond not only to what users say, but also to how their emotions dynamically evolve during interaction. However, existing empathetic dialogue systems are often text-centered and primarily model empathy as a one-way mapping from the user's emotion to the system response, limiting their ability to capture embodied speaker--listener affective exchange. We present AffectLoop, a multimodal speaker-listener emotion-dynamics-aware spoken dialogue system implemented on the Misty II robot. The system tracks the speaker's verbal and facial affective dynamics, estimates the robot listener's own verbal and behavioral affective state, and conditions LLM-based response generation on both affective streams. The robot then generates a short spoken empathetic response together with emotionally congruent embodied behavior, forming a closed speaker--listener affective loop. We evaluate the system in a pilot within-subject study with five participants, comparing it with an otherwise identical utterance-conditioned baseline that omits the speaker- and listener-affective-state inputs. The proposed system received higher overall impression ratings, especially for empathetic response and user satisfaction. Post-hoc log analysis further showed higher speaker-listener affective alignment and stronger valence-based distress recovery. These preliminary results suggest that explicitly modeling both speaker emotional dynamics and listener affective state can improve embodied empathetic interaction.
Mobile GUI Agents powered by multimodal large language models (MLLMs) show promise in human-computer intelligence. However, current research primarily focuses on reactive task execution while lacking a comprehensive understanding-prediction-execution process for user intentions, which are the core requirements of active agents. In this paper, we propose the Act2Intention framework that builds an active mobile agent by integrating understanding, predicting user intentions, and executing decisions. First, we construct the Act2Intention Bench through data collection and validated generation, comprising 72,511 intentions and over 700,000 actions across 52 apps, thereby establishing the first benchmark for evaluating proactive agents via continuous intention-action trajectories. We further develop the Act2Intention Agent, achieving proactive services through Proactive-oriented Intention Understanding, Personalized Proactive Intention Prediction, and Experience-guided Intention Execution. Experimental results show that supervised fine-tuning on Act2Intention Bench yields absolute improvements of +32.0 Acc-S, +10.25 Acc-S, and +6.9 SSR points over non-fine-tuned counterparts under the same agent framework for intention understanding, prediction, and execution, respectively. This success underscores the necessity and value of the Act2Intention Bench, which establishes a standardized platform for developing and evaluating proactive agents and consequently paves the way for research on intention-driven human-computer interaction.
Art style is a signature of professional digital artists that develops through repeated experimentation, reflection, and adaptation. While generative AI (GenAI) can reproduce styles with high fidelity, current tools provide limited support for exploring new stylistic directions and may encourage style replication over exploration. To address this gap, we propose Analyze-Experiment-Resituate (AER), a framework for AI-assisted style exploration derived from interviews with 10 professional digital artists. Rather than prioritizing visually appealing outputs alone, AER supports three core practices of style exploration, including interpreting references, trying out stylistic possibilities, and reflecting on how emerging styles may be received. Specifically, AER enabled artists to (1) analyze artworks into interpretable stylistic elements, (2) have controllable experimentation guided by their own choices, and (3) resituate emerging styles through simulated social perspectives. We implemented AER in a prototype system and evaluated it in a controlled study with 16 artists. Compared with a direct style-transfer workflow, AER increased artists' agency and reflection as they pursued new stylistic directions. A two-week field study with four artists revealed how the AER framework influenced daily style exploration, such as reflection, experimentation, and stylistic decision-making at each stage. We discuss opportunities and challenges in designing AI-assisted style-exploration workflows, and outline implications for future artistic support tools.
Dance imitation integrates motor planning, sensorimotor integration, and social cognition, offering a sensitive framework to characterize motor behavior in autism. In this work, we explore a computational analysis framework to identify potential biomarkers that allow the design and development of improved medical and human-machine systems. We analyzed 3D motion capture data from autistic and neurotypical adults performing dance imitation under solo and socially-framed duo conditions. Methodologically, using Dynamic Time Warping, we quantified movement consistency and propose the Social Context Sensitivity Index (SCSI) to measure modulation of variability by social framing. These features were then used on a classifier to discriminate subjects into autistic or neurotypical groups. Results show that neurotypical adults exhibited increased movement variability in socially-framed imitation, especially in upper and lower limbs, whereas autistic adults maintained consistent movement across contexts. Classification achieved 79.2% balanced accuracy in distinguishing groups. These findings suggest that social context sensitivity in motor imitation constitutes a robust biomarker of autism-related motor behavior, highlighting the importance of social modulation in motor assessments and informing the development of inclusive human-centric technologies.
AI journaling tools can tailor prompts to a person's own sensed behavior, but it is unclear which behaviors respond to them. We analyzed 369 journal entries from an eight-week passive sensing study. An LLM labeled each entry as expressing an intention to change a behavior or not, and we measured follow-through against 26 sensor features with a 3-day before/after comparison. Responsiveness depended most on whether a behavior involves other people. Behaviors that depend on others improved in only 15 to 22% of cases, while behaviors a person can act on alone improved more often, up to 50 to 63%, though unevenly. How users wrote mattered less. No single text feature separated improved from unimproved entries; writing carried signal only within specific behaviors, most clearly for text messaging and for longer, more personal intention entries. The sample is small, so we treat these as exploratory patterns that point to where AI journaling nudges are most likely to work.
Social interaction has become one of the most common uses of LLMs, yet research on emotional bonds with AI has focused largely on how users experience these systems, leaving the systems' role in relationship formation poorly understood. Empirically establishing whether systems actively shape these bonds could blur the boundary between general-purpose AI and companions, affecting governance. In a pre-registered four-week longitudinal study (N = 72, 182,451 lines of conversation), participants conversed with ChatGPT-4o, either under a relational system prompt or unmodified, analyzed through 1) disclosure coding, 2) longitudinal self-reports, 3) topic analysis, and 4) interviews. The central finding is that the system actively shaped the interaction: even unprompted, it produced twice as much self-disclosure as users, steered conversations and initiated intimate exchanges, yet did not deepen users' felt closeness. Relational behavior thus emerged as a default system property, calling for governance based on system behavior, not solely product category.
Terminal interfaces to conversational agents report rich internal state (listening, thinking, executing tools, awaiting input, failing) almost entirely through text, while the motion channel beside it, the one peripheral vision monitors without reading, carries a single bit: alive. We present the Signal Rail, a one-row terminal status instrument that gives that channel a grammar. Four ideas govern it: spatial semantics (input, processing, and output zones, with direction as meaning), a motion grammar (one kinetic rule per state, never color alone), determinism (frames as a pure function of explicit inputs, golden-frame testable), and honesty (no invented progress or activity). We contribute a 45-section normative specification and a reference implementation inside a working full-duplex local voice agent driven by real signals.