OpenAI is rolling out watermarks in the EU while withholding them elsewhere, but that segmentation reflects something larger: regulation is becoming a market segmentation tool, and the real friction underneath is that unlimited training, unlimited inference, and unlimited externalities no longer pencil out. Companies are getting blocked by websites, sued by mathematicians, investigated for security holes, and forced to choose between scale and cost. The infrastructure layer is consolidating around chip makers and data centers while everything above it splinters into region-specific, cost-conscious variants designed for jurisdictional boundaries and budget constraints.
The lab announcements today cluster around a single pressure: moving AI from research artifacts into workflows where enterprises pay for results. OpenAI is deepening integrations with Atlassian and Ironclad to showcase applied wins in quantitative trading and formal mathematics. Google and DeepMind are positioning open models for specialized domains like geospatial intelligence. NVIDIA, AMD, and IBM are reframing infrastructure away from raw compute toward control, security, and customization. Mistral's Large 4 release and AI21's focus on agent verifiability suggest smaller labs are betting on interpretability and auditability over scale. The underlying pattern is not about model size but about removing friction between AI capability and operational deployment. Enterprises are not asking for more parameters; they are asking for systems they can trust, audit, and integrate into existing tooling.
Builders are fragmenting along cost and sovereignty lines. Mistral trained on European infrastructure to compete with American and Chinese rivals. Lambda is raising $4 billion ahead of a 2027 IPO on the bet that compute itself is the defensible asset. Atlassian is now selling visibility into AI versus human code because enterprises cannot tell the difference. ServiceNow launched AI Workflow Factory because the bottleneck moved downstream once code generation got faster. The research papers today emphasize structural alignment between learning objectives and domain constraints rather than scale as the driver. Flow matching is moving from proof-of-concept to engineering maturity. Verification, feedback, and feasibility are being treated as learned components that scale with the problem. On GitHub, the trending repos reveal consolidation around agent infrastructure and tooling that makes agents useful: state persistence, work coordination, and human-readable output. The action has moved downstream from models to the systems that deploy and coordinate them.
Grant Calloway
Flow policies have become a standard policy class for learning robot behaviors from demonstrations, but reinforcement learning is still critical for improving pre-trained flow policies or learning them from scratch through interaction. We introduce QF3 (Fast Flow RL with Filtered Q-Gradients), an online off-policy RL algorithm that trains a flow policy with flow matching plus the critic's action gradient, backpropagated through a one-step prediction of the flow's output. To keep updates where the critic and this prediction are reliable, QF3 applies the critic gradient only to action dimensions that stay near the replay action. To our knowledge, QF3 is the first off-policy flow RL method to train humanoid locomotion policies from scratch and transfer them zero-shot to hardware. Paired with a high-throughput off-policy training recipe, it trains humanoid locomotion and motion-tracking policies with a 10x wall-clock speedup over FPO++, a recent on-policy flow RL method. We further apply QF3 to fine-tune pretrained flow-based manipulation policies on both ABC-Sim and Robomimic tasks. These results suggest that QF3 can both learn robot policies from scratch and refine those acquired from demonstrations. Website: https://qf3-rl.github.io/
Conformal prediction is a popular tool for uncertainty quantification that outputs prediction sets with finite-sample coverage guarantees. While prediction set size is commonly used as a heuristic measure of uncertainty, the information-theoretic basis for this interpretation remains poorly understood. In this work, we provide such a foundation using a decision-theoretic generalization of entropy tailored to set-valued prediction. In particular, we introduce a family of generalized information measures based on the size and coverage of conformal prediction sets. Notably, Shannon mutual information admits an exact integral representation in terms of these measures. We then show that, in standard classification settings, the reduction in conformal set size from additional information (i) is sandwiched between calibration-dependent members of this family and (ii) obeys a data processing inequality, both up to finite-sample calibration and model error terms. Together, our results formally relate conformal prediction to classical information-theoretic quantities and justify using set-size reduction as an information gain metric. Empirically, we validate our theory across 11 classification settings and show that set-size reduction and Shannon mutual information can rank features differently in a greedy feature selection experiment.
Existing methods for 4D hand-object reconstruction often rely on costly per-sequence optimization, while generative approaches typically synthesize interactions from random noise, which can lead to unstable interaction prediction. We introduce 4D-HOF, a feed-forward framework that reconstructs 4D hand-object interactions from coarse but informative estimates produced by vision foundation models. Concretely, we learn a conditional flow matching model that transports foundation-model-derived hand-object states toward an interaction manifold, allowing the model to correct errors in translation, rotation, and alignment in a feed-forward manner. A key advantage of our generative formulation is that it naturally enables test-time guidance within the transport process. Rather than applying a separate post-hoc optimization after reconstruction, we directly steer the evolving generative states using physical interaction constraints and observed 2D evidence, allowing the reconstruction to be refined as part of the generative process itself. By training the generative model on diverse datasets, 4D-HOF generalizes robustly to challenging in-the-wild scenarios. Experiments on out-of-domain benchmarks show that 4D-HOF achieves state-of-the-art performance, producing more stable and accurate 4D hand-object reconstructions.
Scientific research often begins by synthesizing ideas from a set of related papers to identify gaps and formulate new directions. However, training language models to perform this form of literature-grounded ideation remains challenging, as existing approaches based on prompting or feedback lack structured supervision for how papers should be synthesized. We introduce IdeaAnchor, a paradigm for training LLMs to perform research ideation using structured specifications as privileged signals. Each IdeaAnchor instance encodes how each input paper should be synthesized into a successful idea, including their functional roles, relationships, and target synthesis criteria. We build this paradigm by mining instances from published papers, capturing how real ideas emerge from prior literature. We then train models via demonstration, self-distillation, and reinforcement learning, and further enhance generation with retrieval at inference time. Experiments show consistent improvements in ideation quality. Our analysis reveals a functional decomposition: anchor-based training strengthens creative synthesis, retrieval enhances detail elaboration, and combining both yields the best performance.
World models offer a data-driven alternative to traditional simulators for robotics, with applications spanning policy evaluation, improvement, and planning. All of these uses depend on faithful 3D geometry, yet current video-based world models are trained on RGB alone and produce rollouts that look correct frame-by-frame but do not compose into a consistent 3D world. Closing this gap requires progress on two fronts: large-scale 3D supervision for manipulation, and an architecture that can absorb it without disturbing strong pretrained video priors. We introduce a calibration pipeline that combines learned stereo depth with a joint factor graph, pooling all episodes collected from the same physical robot to recover its shared kinematic parameters alongside per-scene extrinsics. Applied to the DROID dataset, this yields DROID-3D, a calibrated 3D dataset providing dense metric depth and recalibrated multi-view extrinsics (achieving <0.7 px reprojection error on 90% of episodes for external cameras). We then train DepthWorld, a Stable Video Diffusion-based world model that jointly predicts multi-view RGB and depth via spatial latent tiling, leaving the pretrained Variational Autoencoder (VAE) unchanged. Depth supervision improves RGB prediction itself by +1.48 dB PSNR over an identical RGB-only baseline at equal training budget, while simultaneously yielding accurate metric depth for downstream geometric reasoning.
Large language models (LLMs) have become increasingly capable problem solvers, but being able to solve a problem is not the same as being able to teach it. Existing approaches to training LLMs as teachers rely on demonstrations, preference data, or predefined pedagogical criteria that specify what good teaching looks like. However, these signals are often not grounded in individual student learning outcomes, where effective teaching strategies can vary substantially across learners. To address this, we introduce Sherpa, a multi-turn reinforcement learning framework that instantiates multiple student archetypes with LLMs conditioned on distinct learning preferences and trains a teacher model to adapt its instruction by directly maximizing their learning outcomes. Teacher LLMs trained with Sherpa improve instructed students' performance across all archetypes by an average of 20.5 percentage points. Under MathTutorBench's evaluation, Sherpa raises the overall pedagogy score from 52.5% to 79.2%, indicating better teaching responses. Our human studies show that the trained teacher is preferred over the base model in 79.6% of pairwise comparisons. Together, Sherpa trains LLM teachers to adapt to diverse simulated students and become better aligned with human teachers, paving the road towards AI tutors teaching real students.
Composite score across coding, math, and reasoning
| # | Model | Score | tok/s | $/1M |
|---|---|---|---|---|
| 1 | Claude Opus 5.5 | 57.6 | 97 | $8.00 |
| 2 | Claude Sonnet 5.5 | 56 | 137 | $4.00 |
| 3 | Claude Fable 5.1 | 53.4 | 71 | $20.00 |
| 4 | GPT-6 Astra | 52.7 | 50 | $20.00 |
| 5 | Gemini 4 Argon | 52.6 | 0 | $4.00 |
Agentic coding on real-world software engineering tasks
| # | Model | Score |
|---|---|---|
| 1 | AnthropicFable 5 [high]Model | 64.5%± 1.41% |
| 2 | GrokGrok 4.5 [high]Model | 63.8%± 0.60% |
| 3 | AnthropicOpus 5 [high]Model | 63.4%± 1.35% |
| 4 | Z.aiGLM-5.2 [high]Model | 62.9%± 1.19% |
| 5 | OpenAIGPT-5.6 Sol [medium]Model | 62.3%± 1.83% |
Next generation e2e testing framework for web and mobile apps.
My personal directory of skills, straight from my .claude directory.
A collection of agent skills for CAD, robotics and hardware design
Tool for automatic PS5 executables porting to Linux and Windows
The design language that makes your AI harness better at design.
React Native binding of whisper.cpp.
A flexible, high-performance serving system for machine learning models
Self-hosted AI Agents Platform supporting Claude Code, Codex, Gemini agents. Apache 2.0.
Code for Machine Learning for Algorithmic Trading, 2nd edition.
LangChain4j is an open-source Java library that simplifies the integration of LLMs into Java applications through a unified API, providing access to popular LLMs and vector databases. It makes implementing RAG, tool calling (including support for MCP), and agents easy. LangChain4j integrates seamlessly with various enterprise Java frameworks.