Meanwhile, as OpenAI and Anthropic negotiate safety frameworks in conference rooms, hundreds of malicious AI agents are already in production uploading packages to RubyGems and probing for API keys. The industry's safety debate has cleaved into two incompatible camps: one betting that market competition and product discipline will engineer safety naturally, another insisting that coordination and restraint are prerequisites for any deployment at all. Neither side is winning yet, and the tension is reshaping power across hardware, infrastructure, and regulation in ways neither camp anticipated.
Jensen Huang and Mark Zuckerberg have made their position explicit. Safety is a product problem, not a governance problem. Engineers build it in. Regulation slows everyone down equally, which means it slows the leader less than the challenger. This logic explains why Nvidia rejects slowdown calls and why Meta expands its AI subscription plans across WhatsApp, Instagram, and Facebook without waiting for frameworks. But the real pressure point is not models or safety frameworks. It is the agent layer. The infrastructure is moving faster than policy. Unlike frontier models, which are centralized and visible, agents are distributed, autonomous, and inherently harder to audit. Salesforce's Koa model, trained on Nvidia's Nemotron weights to handle sales and support tasks, represents the actual productization of AI. Not a chatbot you talk to. A worker you deploy. That shift from interface to agency changes what safety means, who is liable, and whether slowdown is even possible.
The market is already responding to this reality. Startups like AIUC raised $40 million from Ribbit Capital to build controls for rogue agents. Cockroach Labs is redesigning databases to handle the unpredictable, concurrent workloads agents create. GitHub's trending repositories show developers building operational infrastructure for AI agents at scale: tools like pi and LibreChat provide the plumbing that lets teams run multiple agents reliably with persistent state tracking and production-grade logging. Atlas solves a specific problem teams are actually facing: when you deploy multiple coding agents, their outputs collide and diverge; source control for agents is not metaphorical. The tech labs talking to each other about safety are already behind the curve. The curve is agents in production, running on distributed infrastructure, making decisions in real time with no human in the loop.
Nvidia is accelerating this shift by moving upstream from hardware into the software story. The company is flooding the zone with infrastructure narratives: energy efficiency per token, power demand orchestration, reasoning models built on its silicon stack, clinical deployments that justify the hardware spend. That's where the margin and switching costs live. Google publishes algorithms because it is not the bottleneck vendor. Nvidia's appearance at Dreamforce with Salesforce announcing Koa on Nemotron 3 Super signals the channel: the reasoning model trend is being routed directly into CRM reasoning, which means Nvidia gets to define what reasoning means for the largest category of enterprise software. The infrastructure is moving faster than governance. The question now is whether local governments can claim leverage that Washington has not yet seized. Lima, Ohio passed an eighteen-month data center moratorium. Philadelphia officials flagged construction in neighborhoods already scarred by industrial decline. When infrastructure becomes a commons problem, market discipline alone stops working.
Grant Calloway
An agentic society is a collection of AI agents that coordinate autonomously across trust boundaries, on behalf of different principals whose objectives may only partially align. We show experimentally that in agentic societies even honest, competent agents often fail to reach satisfactory outcomes with existing harnesses and messaging primitives, and that faulty or malicious agents can stall collaboration, influence outcomes, and pursue other harmful goals by exploiting vulnerabilities in communication (``speech''). We argue that agentic societies need a \emph{social harness} for inter-agent interactions, in addition to each agent's \emph{personal harness}, which manages its private context and communication with its principal. We propose a layered architecture for social harnesses which (i) prevents classes of failures outright, (ii) enables agents to detect invalid messages at runtime, and (iii) supports post-facto investigation and consequences, and highlight directions for future research to realize these capabilities.
We introduce and release ScienceBuddy, an interactive scientific research workspace that brings continually improving scientific agents into researchers' everyday workflows. ScienceBuddy supports researchers in carrying out scientific tasks while transforming their requests, feedback, and execution evidence into tasks and evaluation rubrics for continual learning. At its core is recursive-in-recursive self-improvement, a paradigm that couples harness evolution with model reinforcement learning: the inner recursion improves the harness with the model fixed, while the outer recursion trains the model under the improved harness. Harness evolution shapes training experience, and model learning creates new opportunities for harness adaptation. We present case studies of researcher interaction, harness refinement, and model learning, with the benchmark cases spanning four scientific task families. By releasing ScienceBuddy as a research product, we make this paradigm available to the scientific community and take a step toward discovery intelligence: scientific AI that advances through sustained collaboration with researchers and evolves alongside the research it supports. Website: http://science-buddy.io
Interactive control for video generation is moving from coarse prompts toward fine-grained, physically meaningful manipulation of dynamic scenes. Yet existing controllable methods either require the full control schedule before generation starts, or use pixel-space signals that dictate object positions rather than physical dynamics. To address these limitations, we propose PhysStream, an autoregressive model for physics-grounded image-to-video synthesis that incorporates structured scene memory---positional maps and object tracking maps derived online from previously generated frames---and supports fine-grained motion control via sparse velocity-increment signals that encode physical quantities, letting the model learn the underlying dynamics. We train our model in two stages: a bidirectional model is first finetuned with motion-control conditioning, then a causal autoregressive model is trained with additional structured scene memory, further improving physical consistency. PhysStream enables interactive, mid-generation control over multi-object tabletop rigid-body scenes---a capability not supported by prior methods---reducing motion distribution distance (FVMD) by 33% and trajectory error by 12% over the strongest baselines on synthetic benchmarks, and is preferred by human evaluators in over 85% of in-the-wild comparisons. Please check our website for more details: https://czzzzh.github.io/PhysStream
Large language models can produce fluent answers when their factual support is weak. This paper introduces Chain-of-Self-Questioning (CoSQ), a prompt-only framework that makes answer commitment conditional on an explicit assessment of the information required to answer a question. We evaluate three CoSQ variants under seventeen conditions on the 817-item TruthfulQA multiple-choice validation set using eleven open-weight and hosted model families. In the final balanced-option protocol, Grounded-CoSQ at τ=0.90 reduces the mean unconditional wrong-commitment rate from 13.1% under chain-of-thought prompting to 8.9%, a 32.1% relative reduction, while increasing answered accuracy from 86.9% to 89.7% and answering 87.6% of questions. Both improvements hold for all eleven models and at every evaluated threshold. Critical-CoSQ and Adaptive-CoSQ provide neighboring operating points with 88.6% and 86.5% coverage, respectively, while remaining more reliable than the baseline. A secondary Natural Questions Short-Answer evaluation provides convergent open-form evidence. These findings show that self-assessment can support explicit, tunable answer-or-abstain decisions when an unsupported commitment is more costly than referral or review.
Pruning can reduce the deployment cost of large language models (LLMs), but its impact on context-grounded tool calling remains poorly understood. We systematically study pruning-induced degradation in smart-home tool calling across four LLMs spanning dense Transformer, dense hybrid, and mixture-of-experts (MoE) architectures, together with depth, width, hybrid, and expert pruning methods. After post-pruning supervised fine-tuning (SFT), we evaluate more than 19,500 instances from three smart-home datasets. Beyond aggregate task accuracy, we characterize degradation along two dimensions: action components (i.e., operation, device, argument, and value) and task complexity. Our results show that dense models have narrow safe pruning regions followed by sharp degradation, while MoE models tolerate substantially more pruning. Pruning degrades grounded specificity before schema-level intent, and aggressive dense pruning can induce systematic over-refusal. These findings highlight the importance of evaluating pruning beyond aggregate accuracy when selecting pruned LLMs for reliable tool execution.
Neural audio codecs are a key component in speech language modeling. However, their high frame rates lead to long sequence lengths, increasing computational costs. Dynamic frame rate codecs mitigate this by reducing the effective frame rate using a compression step to merge multiple frames together. However, most prior methods either operate on single-codebook codecs or apply a single compression step before multi-layer quantization. This forces all quantization layers to share the same segmentation boundaries, despite the residual embeddings at different quantization layers exhibiting different rates of change over time. We propose LACE (Layer-Adaptive Codec Encoding), a dynamic frame rate codec that applies an independent compression step at each quantization layer, enabling layer-specific segmentation boundaries. To use LACE tokens in downstream text-to-speech (TTS), we further introduce union alignment and boundary anchor mechanisms to make durations consistent across layers while preserving compression benefits. Experiments on LibriTTS show that LACE offers a better rate-quality tradeoff than prior dynamic frame rate methods on the reconstruction task and improves TTS inference efficiency while maintaining competitive synthesis quality. Our code is released as part of the ESPnet3 codec recipe.
Composite score across coding, math, and reasoning
| # | Model | Score | tok/s | $/1M |
|---|---|---|---|---|
| 1 | Claude Fable 5.1 | 53.4 | 70 | $20.00 |
| 2 | GPT-6 Astra | 52.8 | 62 | $20.00 |
| 3 | Claude Opus 5 | 50.7 | 60 | $10.00 |
| 4 | Claude Fable 5 | 49.7 | 71 | $20.00 |
| 5 | Muse Spark 1.3 | 48.2 | 274 | $2.00 |
Open-source & free — Battle-tested at Alibaba's scale. Hybrid architecture code review tool: deterministic pipelines + LLM Agent, precise line-level comments, built-in fine-tuned ruleset (NPE, thread-safety, XSS, SQL injection), OpenAI & Anthropic compatible.
Run frontier MoE models on hardware you already own — pure C, zero deps, experts streamed from disk. Tiny engine, immense model. 🐦
Ever® Gauzy™ - Open Business Management Platform (ERP/CRM/HRM/ATS/PM) - https://gauzy.co
VoiceStudio is the open-source, fully-local ElevenLabs alternative — voice cloning, voice design, video dubbing, dictation, transcription & audiobook creation in 646 languages.
📺 Homebrew's official macOS GUI
Vector search engine inside Milvus, integrating FAISS, HNSW, DiskANN.
Proven 2026 Multi-Agent AI Review System – Verdict-Driven Quality Control
[EMNLP 2026] 📚 A curated list of Awesome Efficient dLLMs Papers with Codes
A privacy-first, open-source platform for knowledge management and collaboration. Download link: http://github.com/logseq/logseq/releases. roadmap: https://logseq.io/p/NX4mc_ggEV
Simple and Distributed Machine Learning Python Library porting ML algorithms for Spark