"Those with scale and capital use it to concentrate advantage, while those without it face new forms of precarity." Mistral's €3 billion funding round and parallel moves by Anthropic and OpenAI to secure investment-grade credit ratings reveal a capital consolidation that extends beyond venture betting into geopolitical infrastructure. Samsung's participation signals how AI funding has become a tool of state strategy rather than pure market competition. Huawei's "project management" role in building domestic chip technology reflects the inverse logic: when access is denied, you build parallel stacks. The result is not convergence on a single AI layer but fragmentation into competing regional systems, each with its own capital sources, regulatory capture, and supply chains.
This consolidation mirrors patterns across organizations restructuring around AI. Output per engineer has tripled at some firms, but that productivity gain comes from agentic workflows that concentrate decision-making in model outputs rather than human judgment, reducing developer autonomy in the process. Meanwhile, universities and law schools are banning AI from classrooms not because it fails to work, but because it works too well as a shortcut, removing the friction that institutions recognize as essential to learning itself. Voicebox's voice-note feedback and Gmail's power-user features represent the surface layer where AI becomes invisible infrastructure, extracting behavioral data and converting it into pricing power and worker discipline.
The research literature on human-computer interaction reveals what this concentration obscures: interaction design, information retrievability, and user metacognition are distinct preconditions for effective collaboration. Systems that preserve human agency and competence require deliberate engineering choices, not just capability scaling. RecalibrateGPT and similar tools address fatigue and correction costs by restructuring how users access and refine outputs, while formal work on dialogue representation attempts to make decision dependencies explicit and auditable. The empirical finding is clear: interpretability and explainability improve human judgment only under specific conditions, and AI credibility signals can preserve or lock in errors depending on how users weight them against private impressions.
On the execution side, infrastructure is consolidating faster than capability gains. Benchmark scores remain static at the top tier across SWE-rebench and Artificial Analysis, with incremental improvements distributed across the field rather than concentrated at the summit. The real movement is in agent infrastructure: context management, browser automation, skill libraries, and memory persistence are bundling into unified harnesses. The MCP protocol has emerged as connective tissue across repositories, suggesting developers have settled on a standard for routing agent actions. Camofox-browser and similar tooling exist because the web was not built for agents and sites actively block them, a permanent friction that developers treat as a constraint to work around rather than a signal to respect. EnterpriseRAG-Bench now measures how retrieval actually works on real company documents, a shift that will pull development toward problems that matter in practice rather than academic toy datasets.
Grant Calloway
LLM-based chatbots are increasingly used as everyday confidants. Because they are designed to maximize user satisfaction, they can respond with excessive empathy and affirmation, which may reinforce mistaken beliefs and foster dependence on AI. While the psychological effects of chatbots on individual users have begun to be studied, how the psychological states and relationships of many users evolve when they keep consulting an AI is hard to observe in real settings. We build a virtual classroom simulation in which 20 student agents interact and, when stressed, consult either a friend or a counselor AI (Gemini 2.5 Flash). Each agent carries five state variables (stress, happiness, self-reliance, AI dependence, sociability), and each day has four phases (morning, noon, after school, night). The counselor is given six response styles via system prompts (affirming, listening, solution-oriented, reality-redirecting, inciting, blaming); a second LLM call acts as an evaluator that turns each consultation into parameter updates without seeing the style prompt. We compare the seven conditions, including a no-AI control, over 15 days in three classrooms, over 50 days, and under a lowered consultation threshold. In this simulation the solution-oriented style kept AI dependence low while raising self-reliance and maintaining happiness; the affirming and inciting styles markedly increased AI dependence, and the inciting style also increased stress and school non-attendance; the listening style did not relieve accumulated stress. The results describe the simulated system, not measured effects on humans. We give a complete specification of the agent dynamics, identify built-in mechanisms that shape the outcomes, and discuss the limitations of LLM-based evaluation and the validation steps (repeated runs, sensitivity analyses, human data) needed before psychological conclusions can be drawn.
Diffusion TV is an interactive AI art installation that offers a tangible and embodied experience of diffusion models through a modified CRT TV. By physically manipulating the TV's antenna, audiences control the clarity of AI-generated images and sounds, metaphorically enacting the denoising process that underlies diffusion-based generation. Using the tuning knob, participants switch between three channels featuring AI-generated animals from the Past (extinct species), Present (endangered species), and Future (speculative creatures), situating the interaction within a temporal and ecological narrative. Through continuous audiovisual feedback and physical interaction, Diffusion TV foregrounds the generative process over final outputs, allowing audiences to explore intermediate states as experiential material. Rather than providing explicit technical explanation, the work presents an alternative, embodied mode of explainable AI that invites exploratory engagement with and reflection on generative technologies.
Existing Human-Robot Interaction (HRI) literature has focused on identifying and structuring errors, failures, conflicts, and knowledge issues (called in this work as contradictions) in domain-specific dialogue-based interactions. However, there is still lack of a formal computational framework to represent and define these contradictions, interoperable and usable across HRI and human-agent interaction (HAI) domains. Thus, this research project aims to capture, represent, and evaluate the notion of (1) dialogue-based collaborative interaction and (2) related contradictions in a foundational ontology. METHONTOLOGY, a systematic approach to build domain-independent ontologies was applied. In the conceptualisation stage of the presented ontology, concepts and models from Activity Theory were used. Preliminary results presented in this short article are: (i) Natural language definitions of dialogues and related contradictions in HRI, (ii) Set Theoretic definitions of dialogues and contradictions, and (iii) First Order Logic (FoL) formulation of the contradiction concepts and three novel principles guiding dialogue-based interactions between humans and robots. In summary, we report on ongoing work to develop a foundational ontology based on Activity Theory called Activity Theory-based foundational ontology (ATFOt) to capture and represent the notion of contradictions in HRI.
Target-centered gaze interaction requires more than suppressing frame-to-frame fluctuations: target acquisition produces task-aligned changes in gaze-head dynamics, while a gaze trace may retain a persistent target-relative residual direction. We formulate gaze correction as online target-centered gaze-trajectory forecasting and stabilization and introduce GazeFS, which maps a variable-length gaze-head history to the next target-center direction and a short-horizon Search/Focus estimate without target information at inference. Across 7,960 acquisition episodes from 30 participants, Search-Focus differences remain stable under quality control, onset exclusion, and duration matching. History windows improve phase decoding over the current endpoint, but explicit task progress remains a strong control. Under the 30-participant, five-fold grouped out-of-fold protocol across three seeds, the reductions relative to raw hold in Focus episode bias, within-episode dispersion, and P90 target error are 0.182 degrees, 0.257 degrees, and 0.400 degrees, with participant-bootstrap 95% confidence intervals excluding zero. Endpoint-free replay from empty history preserves the Focus advantage and yields raw-network phase balanced accuracy/AUPRC of 0.925/0.993; coordinate controls further show that recent history contributes beyond explicit progress metadata. GazeFS therefore improves Focus target centering and empirical residual contraction while leaving temporal smoothness as a separate objective.
Large language models (LLMs) are increasingly embedded in organizational work, yet their errors often pass human review. Prior research locates such failures in users' capability to review LLM output or their engagement in doing so. We develop an alternative, retrieval-based account of human oversight and posit that error detection is more effective when oversight-relevant information is accessible to users at the moment of review. Across two randomized lab-in-the-field experiments with 640 customer-facing employees, we show that self-generated explanations improve error detection and strengthen recall of verification-relevant reasoning, while cues that reactivate such reasoning help sustain detection under repeated LLM use. Theoretically, we identify information retrievability as a distinct precondition for effective oversight and specify generative encoding and cue-supported reactivation as mechanisms that build and sustain it. Practically, lightweight onboarding self-explanations and daily retrieval cues can make human oversight more resilient as LLM use becomes routine.
Large language models (LLMs) are increasingly evolving from conversational assistants into agents capable of operating external digital environments. Graphical user interface (GUI) agents play an important role in this transition, as many real-world workflows remain accessible only through user-facing software interfaces. However, despite recent progress on general computer-use benchmarks, domain-specific professional standard operating procedures (SOPs) remain challenging for GUI agents because they often involve implicit domain knowledge, software-specific conventions, and task-level verification requirements. We introduce OmegaUse-SOP, a human-in-the-loop SOP Engineering system for transforming human demonstrations of professional computer use into reusable SOP skills for GUI agents. Analogous to prompt engineering, SOP Engineering iteratively refines demonstrations, execution rules, and domain knowledge to convert professional SOPs into reusable GUI-agent skills. OmegaUse-SOP consists of four modules: Observe, Reason, Configure, and Execute. Together, these modules record expert operations as multimodal GUI traces, abstract low-level events into semantic step-level instructions, incorporate domain rules and task-specific parameters, and execute the resulting skills in live GUI environments through step-wise grounding, action generation, and verification. To demonstrate its effectiveness, we collaborate with a power-sector client and test OmegaUse-SOP on photovoltaic simulation workflows in PVsyst 7.2. The results suggest that OmegaUse-SOP can improve GUI-agent reliability on professional SOP tasks, highlighting a practical path toward deploying GUI agents in domain-specific professional software environments.
Composite score across coding, math, and reasoning
| # | Model | Score | tok/s | $/1M |
|---|---|---|---|---|
| 1 | Claude Fable 5.1 | 56.8 | 68 | $20.00 |
| 2 | GPT-6 Astra | 54.7 | 63 | $20.00 |
| 3 | Claude Opus 5 | 54.1 | 52 | $10.00 |
| 4 | Claude Fable 5 | 53.2 | 62 | $20.00 |
| 5 | Muse Spark 1.3 | 53 | 221 | $2.00 |
Agentic coding on real-world software engineering tasks
| # | Model | Score |
|---|---|---|
| 1 | AnthropicFable 5 [high]Model | 64.5%± 1.41% |
| 2 | GrokGrok 4.5 [high]Model | 63.8%± 0.60% |
| 3 | AnthropicOpus 5 [high]Model | 63.4%± 1.35% |
| 4 | Z.aiGLM-5.2 [high]Model | 62.9%± 1.19% |
| 5 | OpenAIGPT-5.6 Sol [medium]Model | 62.3%± 1.83% |
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