Across the infrastructure layer where AI's actual power is consolidating, a pattern emerges that the consumer-facing announcements obscure entirely. Samsung's deployment of ChatGPT Enterprise to over 250,000 employees represents not innovation but scale, the moment when software lock-in becomes operational fact. NVIDIA's higher-temperature cooling systems, allowing liquid cooling at 45 degrees Celsius, reduce the marginal cost of running that software at enterprise volume, which matters more than any capability announcement because it determines who can afford to compete. OpenAI captures the software layer and enterprise dependency, NVIDIA owns the hardware economics that make that dependency affordable, and the field is consolidating around that vertical arrangement while everyone else scrambles for a defensible position between them.
The distributed computing research reveals what happens when that infrastructure encounters reality. Published systems claim efficiency gains and adaptive scheduling, yet the orchestration literature surfaces a methodological crisis: RL results fail to reproduce under production-relevant perturbations, evaluation choices reverse conclusions, and institutional incentives for benchmark gains have outpaced evidence standards for deployment. The gap between measured laboratory performance and production operational evidence has widened to the point where it obscures genuine capability differences from measurement sensitivity. Even on the SWE-rebench, where top-tier models hold stable, middle-rank volatility indicates either real model differentiation in narrow domains or benchmark drift that makes strong inference impossible without disclosure of methodology, task composition, and whether the evaluation itself underwent revision.
Meanwhile, developers are building the scaffolding for agents to operate at scale. Deer-Flow and Cognee standardize on structured knowledge graphs and persistent state across sessions rather than prompt-level context windows. DeusData's codebase-memory-mcp reduces token overhead by 99 percent and returns results in sub-millisecond time, solving the practical problem of agents reasoning over large codebases without burning context. The pattern holds across video production tooling: OpenMontage positions itself as agentic with 52 tools and 500 agent skills, while Palmier-Pro takes the opposite stance as a native macOS editor for human-AI collaboration. Penpot's dominance shows that open-source alternatives gain traction when they preserve existing workflows rather than reinvent them. Agents need scaffolding, and that scaffolding either integrates into existing tools or replaces them entirely. There is little middle ground, and whoever controls that integration layer controls how labor actually gets displaced.
Grant Calloway
This paper presents a unified transformer-based framework for object detection and dense region captioning across distributed edge networks. The architecture uses a shared visual encoder followed by detection, region extraction, and autoregressive language-decoding stages, allowing localization and region description to reuse the same image features. This design removes the second image-encoding path required by decoupled detection and captioning pipelines. To support execution on resource-limited devices, a workload-allocation formulation assigns model stages and input streams across connected edge nodes while accounting for execution time, memory capacity, processor utilization, power limits, and intermediate tensor transfer cost. The framework is evaluated on a six-device edge testbed comprising four NVIDIA Jetson Orin Nano and Orin NX inference nodes and two Raspberry Pi 5 auxiliary CPU nodes, with TensorRT FP16 and INT8 execution on the NVIDIA devices. On a Jetson Orin Nano, the unified INT8 model achieves 38.1 FPS with 3.5 GB peak memory use and 11.8 W measured power. Under four concurrent streams, the proposed allocation achieves 35.2 FPS and 28.4 ms mean end-to-end latency with an internode transfer rate of 6.8 MB/s.
NCCL picks an algorithm-protocol pair for every collective from an analytic cost model (AUTO) that never sees a measured latency. The model is a strong prior but a brittle final decision: priced on forced-arm runs, its choice is exact on most contexts and badly wrong in a few. We built NCCL-BOT, a tuner plugin that closes the loop: a per-context bandit, warm-started from the model, learns from measured latencies. We replay a forced-arm H100 sweep, tuned at 4-8 nodes and scored at 16-32, and price the model's choice on the same forced arms; that sweep has no stock-NCCL run. The bandit cuts the contexts where the model's choice loses more than 10% from 19 to 1 (p99 103% to 9.9%, mean 6.1% to 1.6%; p=0.047 over nine scenarios after Holm correction). The prior and continued learning both matter: cold-started bandits, and committing after one probe of each arm, lose more on the mean in every scenario. Supervised selectors fit once on the same data and tuned with the same budget match the mean, and their heavier tail is not significant (7 against 1 contexts above 10%, p=0.06); at seen scales they match or beat online selection. With hyperparameters frozen from H100, UCB1 cuts AUTO's p99 from 60% to 23% and from 56% to 15% on two GB200 fabrics, but its contexts above 10% go from 16 to 8 on one and from 10 to 13 on the other, and scenario-level tests do not separate the two. Live, on two latency-emulated node sets of one H100 system with one run per policy, the learners repair most of a gross AUTO error on one (selection loss 31% to 6-8% for deterministic Greedy and UCB1; average all-reduce bandwidth 1.18-1.24x stock) but average 0.94-0.99x stock on the other, and on both lose to stock below 1 MiB (on the first through plugin overhead); on H100 the cost model is exact there offline, so small sizes can be left to it. We do not show a net end-to-end win.
Offloading model state to host memory and streaming layer weights let a single multi-GPU node train large mixture-of-experts (MoE) models. GPU memory then becomes a performance budget, shared by resident expert state, retained activations, and execution worksets. The best allocation depends on the expert execution path, batch size, and sequence length. We present OOM (Offload-Optimized MoE), a full-parameter MoE training system that co-designs expert execution and memory allocation. For expert-parallel execution, OOM updates resident experts on their owning GPUs and jointly plans state residency and MoE activation retention according to pipeline dependencies. For local execution, OOM bounds GPU worksets through dependency-aware partitioning; in hybrid models, it also retains attention results on the host to avoid costly recomputation and selectively regenerates layer boundaries through cheaper layers to make room. Calibrated cost models guide joint configuration within GPU and host budgets to minimize step time; OOM selects among the configured paths through short executions. On four H100s, OOM trains with 1M-token contexts, whereas FSDP2, ZeRO-Offload, and MegaTrain exhaust GPU memory at 512K. It also trains a 122B-parameter MoE model, on which all three exhaust host memory. On four 24 GB RTX 4090s, it trains 512K-token contexts and 1,024 1K-token sequences per step without gradient accumulation. Across matched-global-batch comparisons, OOM delivers 1.58x and 4.08x geometric-mean (up to 2.14x and 7.77x) throughput over CPU-offloaded FSDP2 on the two platforms while using the least host memory among the evaluated systems -- as little as 1/3.0 of FSDP2's.
Language-model agents increasingly run on workstations with a few consumer GPUs, where large mixture-of-experts (MoE) models keep part of their experts in host memory. With existing CPU-GPU engines, these agents get fast prefill or fast decode, not both: llama.cpp's expert cache skips forward passes of more than 32 tokens to keep the experts of decode cached, so an agent waits 2.1-2.8 s after each tool output, whereas its default layer placement shortens this wait but is 1.5-1.6$\times$ slower in decode. Our key insight is that a short prefill touches too many distinct experts to upload, yet sends 84% of its expert activations (routes) to a stable set of experts that fits in GPU memory. We present Ostinato, a CPU-GPU MoE inference engine that computes these experts on the GPUs in every forward pass without changing what the model computes. Short prefills split their routes, leaving fewer than one of a token's six routed experts per layer to the CPU; long prefills upload each distinct cold expert once; and each decode step runs as one fixed-shape CUDA graph per GPU. On real coding and customer-service agent sessions with DeepSeek-V4-Flash on four RTX 4090D GPUs, Ostinato is the fastest engine in both phases and finishes every session sooner than all six baselines. Against llama.cpp and KTransformers, it cuts the median wait after a tool output by 22-55% and finishes sessions 1.4-2.5$\times$ sooner.
Submodular maximization seeks a small subset best representing a large dataset. In its federated setting, the server is a single point of failure and some clients may be Byzantine. Removing the server raises a trilemma of decentraliza- tion, efficiency, and security. We propose DeFSM, a Byzantine-robust and communication-efficient architecture that replaces the server with a lightweight smart contract and a pool of independent, consensus-free agents. Its aggregation rule, SafeGM, builds on two notions from combinatorial geometry: Tukey depth and safe points (the points lying in the convex hull of the good points wherever the bad points are). SafeGM makes the robust decision on 2D Gaussian random projections, which the contract can compute efficiently, and lifts it back as a convex combination of actual updates. Since lifting loses information, it uses the projected geometric median only when its depth certifies it, and otherwise a Tukey median. The share of bad updates is then bounded only by a count: how many there are, not what they contain. We prove, and confirm empirically, that this bound controls the solution quality. On CIFAR10 and PathMNIST, with up to 30% Byzantine clients and agents, DeFSM never collapses and retains on average about 91% of the quality of the ideal reference, the geometric median at a trusted central server. The geometric median decentralized in its best setting would retain about 96%, but the contract cannot compute it, and so each agent would have to download six times more data, or each client twice as much.
Generative recommendation (GR) is moving industrial recommender systems (RecSys) from scoring candidate items to autoregressively generating item identifiers. This shift promises higher recommendation quality, but makes serving substantially harder: each request executes a short sequence of dependent decoding steps that explore a large item space and select promising candidates on the latency-critical path. GR not only creates structural mismatches with conventional RecSys pipelines, but also challenges the architectural and optimization assumptions of LLM serving stacks, making direct adoption of existing systems difficult. We present RecoGEM, our production GR serving system. RecoGEM uses a runtime--engine decoupling architecture to move GR-specific serving responsibilities, such as candidate-state transitions and live artifact updates, to a dedicated runtime. Its execution engine exploits GR's short token sequences, large candidate populations, and predictable step shapes to optimize self-attention, candidate selection, and execution planning. RecoGEM has been deployed for over nine months across our production lines, serving applications with hundreds of millions of users and supporting more than ten GR model families. On our OneModel production workloads, RecoGEM reaches over 1,000 QPS per serving instance with P99 latency below 35 ms and a 2.88$\times$ throughput improvement over representative baselines.
Composite score across coding, math, and reasoning
| # | Model | Score | tok/s | $/1M |
|---|---|---|---|---|
| 1 | Claude Fable 5 | 59.9 | 0 | $20.00 |
| 2 | Claude Opus 4.8 | 55.7 | 69 | $10.00 |
| 3 | GPT-5.5 | 54.8 | 63 | $11.25 |
| 4 | Claude Opus 4.7 | 53.5 | 53 | $10.00 |
| 5 | GPT-5.4 | 51.4 | 165 | $5.63 |
Agentic coding on real-world software engineering tasks
| # | Model | Score |
|---|---|---|
| 1 | gpt-5.5-2026-04-23-xhigh | 62.7% |
| 2 | Junie | 61.6% |
| 3 | Codex | 60.4% |
| 4 | Claude Code | 59.6% |
| 5 | gpt-5.5-2026-04-23-medium | 58.9% |
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